Once Upon a Tile
A finalist in the Gaming Challenge convened in 2015 by UNESCO's Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), Once Upon a Tile is the prototype of a "(not so) casual game" designed to promote meaningful values through straightforward game mechanics.
The concept of OUT was designed in response to the competition’s brief – the creation of a videogame for the general public on the topics of peace and sustainable development – through the cross breeding of two game dynamics: the intuitiveness of match-three “Candy Crush-style” and the depth of management “The Sims-style.”
Each level features thematic tilesets, from energy sources to transportation to biodiversity: depending on the amount and type of tiles matched, new resources and effects can be unlocked and placed within the small game environment, thus contributing to its development (feature not included in this prototype).
Once Upon a Tile was made in partnership with Open Lab and Daniele Giardini.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | We Are Muesli |
Genre | Simulation, Puzzle, Strategy |
Made with | Unity |
Tags | Casual, City Builder, Indie, Life Simulation, Management, Singleplayer, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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finish when?
I've been having a lot of fun with this game for the past couple days. Really want to see how it works out in the future!
Interesting idea; I'm curious to see how what you build affects the people!
looks amazing <3